Crystal Caves | |
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Developer(s) | Apogee Software |
Publisher(s) | Apogee Software |
Designer(s) | Frank Maddin |
Artist(s) | Lucinda Maddin George Broussard |
Platform(s) | DOS, Mac OS, Windows, Linux |
Release | October 23, 1991[1] |
Genre(s) | Platform |
Mode(s) | Single-player |
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- Licensing Miner 2049er was ported to a wide-range of platforms thanks to an early, innovative use of licensing. Big Five produced the original game, and licensed it to other companies to port to other platforms. Prior to this, most games were ported by the same company that developed them.
Crystal Caves is a side-scrollingplatformvideo game, developed and published by Apogee Software for IBM PC compatibles.
The game was distributed under the Apogee model, meaning it was divided into three episodes with the first available as shareware, which designer Frank Maddin said 'worked pretty well for the time.'[2]
Plot[edit]
Robot's graphics (including a neat use of use of the cycling rainbow palette technique), controls, and music give it a level of polish slightly above Miner 2049er, in my opinion.
Mylo Steamwitz is a down-on-the-luck space trader. Each game in the series follows Mylo going to the planet Altair to collect enough crystals from its mines to finance his latest get-rich-quick scheme.
Volume 1: Troubles with Twibbles[edit]
Twibbles are the hottest new pet in the galaxy, so Mylo hopes to earn enough crystals to buy a twibble farm. He succeeds and buys his farm. However, twibbles breed so quickly that the market is soon over-saturated, and Mylo is stuck with a planet overrun with twibbles.
Volume 2: Slugging It Out[edit]
After selling his twibble farm for a loss, Mylo heads back to Altair. A recent war has created a demand for medicinal slugs, so now Mylo wants to buy a slug farm. He collects enough crystals to do so, and for a while, business is booming. However, the slugs soon burrow their way into an abandoned salt mine and perish, depriving Mylo of his stock. How to save pictures.
Volume 3: Mylo Versus the Supernova[edit]
A late-night infomercial inspires Mylo to quit farming and try his hand at real estate. He collects enough crystals to buy an entire solar system from Rip Eweoff. Mylo plans to turn the system into a vacation resort: tropical getaways on the inner planets, ski slopes on the outer planets, and luxury hotels in the middle. However, mere minutes after he buys the solar system, the star goes supernova, destroying the system. As Mylo looks at the nebula where the solar system once was, he's hit with an idea. He builds a restaurant overlooking the nebula. Thanks to its spectacular view of the nebula, the restaurant becomes the hottest spot in the galaxy, and Mylo finally makes his millions.
Gameplay[edit]
Gameplay
The game begins in a main level containing the entrances to 16 caves. To complete the game, Mylo must collect all the crystals in all the caves. Mylo can complete the caves in whichever order he chooses. Mylo can quit a cave at any time, but in doing so, will negate all progress he made in that level.
Each cave consists of some simple puzzles to solve. Pulling a lever will open the door of a corresponding colour. There will also be switches that Mylo can use to activate and deactivate obstacles.
Mylo is armed with a rocket gun to destroy enemies and obstacles. Mylo begins the game with five rockets, but can collect more as the game goes on. There are many other power-ups to help Mylo:
- P-Pill – Supercharges Mylo's gun so it can destroy all enemies with a single shot
- G-Pill – Reverses gravity, allowing Mylo to walk on the ceiling.
- Stop Signs – Freeze all enemies on the screen, allowing Mylo to sneak past them
Mylo begins each level with three hit points. Lose all hit points, and you go back to the start of the level. Finish a level with all hit points, and you get a bonus score of $50,000.
Development[edit]
Crystal Caves was inspired by Miner 2049er. The main character's name, 'Mylo Steamwitz', was coined by George Broussard and was meant to sound like a loser's name. Most graphics were created by Frank Maddin.[3]
Development on Crystal Caves began back when George Broussard was still releasing games under the name Micro F/X. A few months into the development (when about 50–70% of the game was complete[3]) Broussard joined Apogee and Crystal Caves became an Apogee product.[2] It was originally going to be released on September 5, 1991 but was delayed for a month.[4]
On October 24, 2005, 3D Realms (formerly Apogee) released a maintenance patch to fix a bug in the game which set the player's computer's clock backwards 100 years after playing on Windows XP.[5]
By October 2020, a High Definition remake of the game was developed by Emberheart Games giving the game additional colours, animations and music tracks.[6]
References[edit]
- ^'3D Realms Site: Crystal Caves'. 3D Realms News. 3D Realms. Retrieved 2009-06-05.
- ^ ab'3D Realms News: The Apogee Legacy #5'. 3D Realms News. 3D Realms. Retrieved 2009-06-06.
- ^ ab'Frank Maddin Interview'. Perilous Crystal Caves Website. Retrieved 2009-06-06.
- ^Apogee Software 1991 Catalog
- ^'3D Realms News: Updates for some older titles available'. 3D Realms News. 3D Realms. Retrieved 2010-06-13.
- ^'Crystal Caves HD'. Retrieved 2020-10-12.
External links[edit]
- Crystal Caves at MobyGames
- Perilous Crystal Caves Website fan site
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Crystal_Caves&oldid=1010559360'
We just released a Feb. 5 '89 prototype of DuckTales for the NES!
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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Miner 2049er |
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Developer: Livesay Computer Games Publisher: Micro Fun Platform: Apple II Released in US: 1982 Superbirdv2 mac os. This game has uncompiled source code. |
![Miner Miner](https://www.myabandonware.com/media/screenshots/m/miner-2049er-c0j/thumbs/miner-2049er_3.png)
Miner 2049er has Bounty Bob trying to traverse through every tiny square meter in each mine, but this version also has loads of Apple logos.
Source Code Remnants
To do: Get the offsets from a legit disk copy. |
Scattered throughout the disk are some source code remnants.
The Bounty Bob series | |
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Apple II | Miner 2049er |
Atari 5200 | Bounty Bob Strikes Back! |
ZX Spectrum | Bounty Bob Strikes Back! |
Game Boy | Miner 2049er |
Miner 2049er Mac Os Download
Retrieved from 'https://tcrf.net/index.php?title=Miner_2049er_(Apple_II)&oldid=470278'